Refactoring
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@ -10,8 +10,8 @@ playAutoMove b | fst (nextMove b) == Uncover = uncover b $ snd (nextMove b)
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| otherwise = b
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nextMove :: Board -> (MoveType, Square)
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nextMove b | not . null $ uncoverStrat1 b = (Uncover, head $ uncoverStrat1 b)
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| not . null $ flagStrat1 b = (Flag, head $ flagStrat1 b)
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nextMove b | not . null $ uncoverStrat b = (Uncover, head $ uncoverStrat b)
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| not . null $ flagStrat b = (Flag, head $ flagStrat b)
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| not . null $ uncoverStratFallback b = (Uncover, head $ uncoverStratFallback b)
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| otherwise = (None, (0,0))
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@ -21,21 +21,19 @@ nextMove b | not . null $ uncoverStrat1 b = (Uncover, head $ uncoverStrat1 b)
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-- WHERE the number of adjacent mines == number of adjacent flags
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-- WHERE number of adjacent covered squares > number of adjacent flags
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-- FIND adjacent squares
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-- WHICH are valid
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-- WHICH are covered
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-- WHICH are not flagged
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uncoverStrat1 :: Board -> [Square]
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uncoverStrat1 b =
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uncoverStrat :: Board -> [Square]
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uncoverStrat b =
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filter (not. isFlagged b) $
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filter (isCovered b) $
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filter (validSquare b) $
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concatMap adjacentSquares $
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concatMap (adjacentSquares b) $
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filter (\s -> adjacentCovereds b s > adjacentFlags b s) $
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filter (\s -> adjacentFlags b s == adjacentMines b s) $
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filter (\s -> adjacentMines b s > 0) $
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uncoveredSquares b
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-- filter: (first covered square)
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-- filter:
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-- covered squares
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-- WHICH are not flagged
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uncoverStratFallback :: Board -> [Square]
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@ -48,20 +46,13 @@ uncoverStratFallback b =
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-- WITH at least one adjacent mine
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-- WHERE the number of adjacent mines == number of adjacent covered squares
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-- FIND adjacent squares
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-- WHICH are valid
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-- WHICH are covered
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-- WHICH are not already flagged
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flagStrat1 :: Board -> [Square]
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flagStrat1 b =
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flagStrat :: Board -> [Square]
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flagStrat b =
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filter (not. isFlagged b) $
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filter (isCovered b) $
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filter (validSquare b) $
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concatMap adjacentSquares $
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concatMap (adjacentSquares b) $
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filter (\s -> adjacentMines b s == adjacentCovereds b s) $
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filter (\s -> adjacentMines b s > 0) $
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uncoveredSquares b
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-- if number of adjacent mines == number of adjacent flags, it's safe to uncover all adjacent non-flagged squares
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adjacentMinesAccountedFor :: Board -> Square -> Bool
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adjacentMinesAccountedFor b (r,c) = adjacentMines b (r,c) == adjacentFlags b (r,c)
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@ -69,12 +69,10 @@ setup w = void $ do
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#+ [string $ squareAscii b (r,c)]
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on UI.click cell $ \_ -> do
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--liftIO $ putStrLn $ "Click (" ++ show r ++ "," ++ show c ++ ")"
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liftIO $ modifyIORef' iob $ \oldB -> uncover oldB (r,c)
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refresh iob
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on UI.contextmenu cell $ \_ -> do
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--liftIO $ putStrLn $ "Right Click (" ++ show r ++ "," ++ show c ++ ")"
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liftIO $ modifyIORef' iob $ \oldB -> flag oldB (r,c)
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refresh iob
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@ -60,24 +60,22 @@ weightedRandomBool rng p = (generatedFloat <= p, newRng)
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-- returns True if the given square has a mine, otherwise False
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hasMine :: Board -> Square -> Bool
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hasMine b (r,c) | validSquare b (r,c) = (mines b !! r) !! c
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| otherwise = False
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| otherwise = error "square out of board bounds"
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-- returns True if the given square is uncovered, otherwise False
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isUncovered :: Board -> Square -> Bool
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isUncovered b (r,c) | validSquare b (r,c) = (uncovered b !! r) !! c
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| otherwise = True -- We return True when the requested square does not exist as a useful
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-- hack so that adjacent mine numbers are not shown on the edge of the
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-- board grid
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| otherwise = error "square out of board bounds"
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-- returns True if the given square is covered, otherwise False
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isCovered :: Board -> Square -> Bool
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isCovered b (r,c) | validSquare b (r,c) = not $ (uncovered b !! r) !! c
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| otherwise = False
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| otherwise = error "square out of board bounds"
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-- returns True if the given square is flagged, otherwise False
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isFlagged :: Board -> Square -> Bool
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isFlagged b (r,c) | validSquare b (r,c) = (flagged b !! r) !! c
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| otherwise = False
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| otherwise = error "square out of board bounds"
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-- returns True if the given square is within the bounds of the board
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validSquare :: Board -> Square -> Bool
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@ -89,23 +87,24 @@ onEdge b (r,c) = r == 0 || c == 0 || r+1 == size b || c+1 == size b
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-- returns the number of mines adjacent to the given square
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adjacentMines :: Board -> Square -> Int
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adjacentMines b (r,c) = sum $ map (boolToInt . hasMine b) $ adjacentSquares (r,c)
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adjacentMines b s = sum $ map (boolToInt . hasMine b) $ adjacentSquares b s
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-- returns the number of flagged squares adjacent to the given square
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adjacentFlags :: Board -> Square -> Int
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adjacentFlags b (r,c) = sum $ map (boolToInt . isFlagged b) $ adjacentSquares (r,c)
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adjacentFlags b s = sum $ map (boolToInt . isFlagged b) $ adjacentSquares b s
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-- returns the number of covered squares adjacent to the given square
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adjacentCovereds :: Board -> Square -> Int
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adjacentCovereds b (r,c) = sum $ map (boolToInt . isCovered b) $ adjacentSquares (r,c)
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adjacentCovereds b s = sum $ map (boolToInt . isCovered b) $ adjacentSquares b s
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-- returns true if the given square is adjacent to a covered square
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adjacentToCovered :: Board -> Square -> Bool
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adjacentToCovered b (r,c) = adjacentCovereds b (r,c) > 0
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adjacentToCovered b s = adjacentCovereds b s > 0
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-- returns a list of all the squares directly adjacent to the given square (using arithmetic)
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adjacentSquares :: Square -> [Square]
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adjacentSquares (r,c) = [(r-1,c-1), (r-1,c), (r-1,c+1), (r,c-1), (r,c+1), (r+1,c-1), (r+1,c), (r+1,c+1)]
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adjacentSquares :: Board -> Square -> [Square]
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adjacentSquares b s = filter (validSquare b) $ adjacentSquares' s
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adjacentSquares' (r,c) = [(r-1,c-1), (r-1,c), (r-1,c+1), (r,c-1), (r,c+1), (r+1,c-1), (r+1,c), (r+1,c+1)]
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-- returns 1 for boolean True and 0 for Boolean false
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boolToInt :: Bool -> Int
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@ -118,11 +117,11 @@ gameWon b = all (hasMine b) (coveredSquares b) && not (any (hasMine b) (uncovere
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-- returns a list of all squares on a board currently still covered
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coveredSquares :: Board -> [Square]
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coveredSquares (Board _ _ u _) = matchingSquares 0 False u
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coveredSquares b = matchingSquares 0 False (uncovered b)
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-- returns a list of all squares on a board currently uncovered
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uncoveredSquares :: Board -> [Square]
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uncoveredSquares (Board _ _ u _) = matchingSquares 0 True u
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uncoveredSquares b = matchingSquares 0 True (uncovered b)
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-- returns a list of all squares in a grid starting at the given row with the given boolean status
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matchingSquares :: Int -> Bool -> Grid -> [Square]
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@ -149,26 +148,30 @@ allSquares' (Board s m u f) r c | r < s && c < s = (r,c) : allSquares' (Board s
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-- returns a string that should be shown in the given square for a UI render of the board
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-- typically either blank or if bordering on covered squares: the number of adjacent mines
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squareAscii :: Board -> Square -> String
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squareAscii b (r,c) | gameWon b = ""
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| isUncovered b (r,c) && adjacentToCovered b (r,c) = show $ adjacentMines b (r,c)
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| otherwise = ""
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squareAscii b s | gameWon b = ""
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| onEdge b s = ""
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| isCovered b s = ""
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| not (adjacentToCovered b s) = ""
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| otherwise = show $ adjacentMines b s
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-- returns a string indicating the bg colour class for a given square for a UI render of the board
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-- intended to be a used as a CSS class
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squareBgColour :: Board -> Square -> String
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squareBgColour b (r,c) | gameWon b && hasMine b (r,c) = "bg-blue"
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squareBgColour b s | gameWon b && hasMine b s = "bg-blue"
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| gameWon b = "bg-green"
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| isUncovered b (r,c) && hasMine b (r,c) = "bg-red"
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| isUncovered b (r,c) = "bg-light"
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| isFlagged b (r,c) = "bg-yellow"
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| isUncovered b s && hasMine b s = "bg-red"
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| isUncovered b s = "bg-light"
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| isFlagged b s = "bg-yellow"
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| otherwise = "bg-dark"
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-- returns a string indicating the text colour class for a given square for a UI render of the board
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-- intended to be a used as a CSS class
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squareTextColour :: Board -> Square -> String
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squareTextColour b (r,c) | hasMine b (r,c) || isFlagged b (r,c) = ""
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| isUncovered b (r,c) && adjacentToCovered b (r,c) =
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case adjacentMines b (r,c) of
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squareTextColour b s | hasMine b s = ""
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| isFlagged b s = ""
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| isUncovered b s && adjacentToCovered b s =
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case adjacentMines b s of
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0 -> "text-white"
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1 -> "text-blue"
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2 -> "text-green"
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3 -> "text-red"
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@ -177,39 +180,39 @@ squareTextColour b (r,c) | hasMine b (r,c) || isFlagged b (r,c) = ""
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6 -> "text-turquoise"
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7 -> "text-black"
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8 -> "text-gray"
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_ -> "text-black"
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| otherwise = "text-black"
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| otherwise = ""
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--
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-- Functions for changing the status of square(s)
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-- Functions for interacting with the board/making changes
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--
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-- uncovers a square and recursively uncovers adjacent squares iff the square has zero adjacent mines
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-- if the uncovered square has a mine, uncovers the entire board (lost)
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-- uncovers a square, if the uncovered square has a mine: uncovers the entire board (lost)
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-- otherwise, trigger the recursive uncover in case of 0 adjacent mines
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uncover :: Board -> Square -> Board
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uncover b (r,c) | not $ validSquare b (r,c) = b
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| isUncovered b (r,c) = b
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| hasMine b (r,c) = Board (size b) (mines b) (createGrid True (size b)) (flagged b)
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| otherwise = uncoverAdjacentsIfSafe
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(Board (size b) (mines b) (modSquare (uncovered b) (r,c) True) (flagged b))
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(r,c)
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uncover b s | not $ validSquare b s = b
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| isUncovered b s = b
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| hasMine b s = Board (size b) (mines b) (createGrid True (size b)) (flagged b)
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| otherwise = uncoverRecurse
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(Board (size b) (mines b) (modSquare (uncovered b) s True) (flagged b)) s
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uncoverAdjacentsIfSafe :: Board -> Square -> Board
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uncoverAdjacentsIfSafe b (r,c) | adjacentMines b (r,c) == 0 = uncoverAll b $ adjacentSquares (r,c)
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-- uncovers adjacent squares iff the square has zero adjacent mines
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uncoverRecurse :: Board -> Square -> Board
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uncoverRecurse b s | adjacentMines b s == 0 = uncoverAll b $ adjacentSquares b s
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| otherwise = b
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-- uncovers all squares given in a list
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uncoverAll :: Board -> [Square] -> Board
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uncoverAll b [] = b
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uncoverAll b ((r,c):xs) = uncoverAll newB xs where newB = uncover b (r,c)
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uncoverAll b (s:ss) = uncoverAll newB ss where newB = uncover b s
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-- toggles a square's flagged status
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flag :: Board -> Square -> Board
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flag b (r,c) | not $ validSquare b (r,c) = b
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| isUncovered b (r,c) = b
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| isFlagged b (r,c) = Board (size b) (mines b) (uncovered b) (modSquare (flagged b) (r,c) False)
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| otherwise = Board (size b) (mines b) (uncovered b) (modSquare (flagged b) (r,c) True)
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flag b s | not $ validSquare b s = b
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| isUncovered b s = b
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| isFlagged b s = Board (size b) (mines b) (uncovered b) (modSquare (flagged b) s False)
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| otherwise = Board (size b) (mines b) (uncovered b) (modSquare (flagged b) s True)
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-- modifies the boolean status value of a given square in a given grid
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modSquare :: Grid -> Square -> Bool -> Grid
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modSquare grid (r,c) newStatus = let (rowsA, row : rowsB) = splitAt r grid
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(cellsA, _ : cellsB) = splitAt c row
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