GUI working, basic mines layout, no interactivity yet
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@ -12,6 +12,10 @@ maintainer: jackpharley@gmail.com
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copyright: 2020 Jack Harley
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license: AllRightsReserved
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build-type: Simple
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extra-source-files:
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view/css/bootstrap.min.css
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view/css/bootstrap.min.css.map
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view/css/minesweeper.css
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executable Minesweeper
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main-is: Main.hs
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@ -24,4 +28,5 @@ executable Minesweeper
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build-depends:
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base
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, random
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, threepenny-gui
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default-language: Haskell2010
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@ -10,8 +10,10 @@ description: CSU44012 Assignment 2
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dependencies:
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- base
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- random
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- threepenny-gui
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#extra-source-files:
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extra-source-files:
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- view/css/*
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executables:
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Minesweeper:
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42
src/Main.hs
42
src/Main.hs
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@ -1,9 +1,45 @@
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module Main where
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import Minesweeper
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import Control.Monad
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import Control.Concurrent (threadDelay)
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import System.Random
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import qualified Graphics.UI.Threepenny as UI
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import Graphics.UI.Threepenny.Core
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import Minesweeper
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main :: IO ()
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main = do
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rng <- newStdGen
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putStrLn (printBoard $ createBoard 20 0.1 rng)
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rng <- newStdGen
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startGUI defaultConfig {jsStatic = Just "view"} $ setup rng
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setup :: StdGen -> Window -> UI ()
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setup rng w = void $ do
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return w # set title "Minesweeper"
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UI.addStyleSheet w "bootstrap.min.css"
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UI.addStyleSheet w "minesweeper.css"
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let board = createBoard 10 0.06 rng
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getBody w #+ [
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UI.div #. "container" #+ [
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UI.h1 #+ [string "Minesweeper"],
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--UI.h4 #+ [string "By Jack Harley <jharley@tcd.ie>"],
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gameGridTable board
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]]
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gameGridTable :: Board -> UI Element
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gameGridTable b = mkElement "table" #+ rows b
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rows :: Board -> [UI Element]
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rows b = rows2 b 0
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rows2 b r | r < size b = (mkElement "tr" #+ cells b r) : rows2 b (r+1)
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| otherwise = []
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cells :: Board -> Int -> [UI Element]
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cells b r = cells2 b r 0
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cells2 b r c | c < size b = mkElement "td" #. squareColour b (r,c) #+ [string $ squareAscii b (r,c)] : cells2 b r (c+1)
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| otherwise = []
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@ -20,6 +20,7 @@ createGrid :: Int -> Grid
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createGrid size = replicate size (replicate size False)
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-- Functions relating to seeding a grid with mines
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seedGrid :: StdGen -> Float -> Grid -> Grid
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seedGrid _ _ [] = []
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seedGrid rng p (l:ls) = newL : seedGrid rng2 p ls
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@ -39,7 +40,47 @@ randomlyTrue :: StdGen -> Float -> (Bool, StdGen)
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randomlyTrue rng p = (generatedFloat <= p, newRng)
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where (generatedFloat, newRng) = randomR (0.0, 1.0) rng
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-- Functions for determing status of a square
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-- N.B. (r,c) = (row, column)
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hasMine :: Board -> Square -> Bool
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hasMine b (r,c) | validSquare b (r,c) = (mines b !! r) !! c
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| otherwise = False
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isUncovered :: Board -> Square -> Bool
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isUncovered b (r,c) = (uncovered b !! r) !! c
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isFlagged :: Board -> Square -> Bool
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isFlagged b (r,c) = (flagged b !! r) !! c
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validSquare :: Board -> Square -> Bool
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validSquare b (r,c) = r >= 0 && c >= 0 && r < size b && c < size b
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squareAscii :: Board -> Square -> String
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squareAscii b (r,c) | hasMine b (r,c) = "X"
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| otherwise = show $ adjacentBombs b (r,c)
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squareColour :: Board -> Square -> String
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squareColour b (r,c) | hasMine b (r,c) = "red"
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| otherwise = "green"
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adjacentBombs :: Board -> Square -> Int
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adjacentBombs board (row,col) = let tl = boolToInt $ hasMine board (row-1,col-1)
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t = boolToInt $ hasMine board (row-1,col)
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tr = boolToInt $ hasMine board (row-1,col+1)
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l = boolToInt $ hasMine board (row,col-1)
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r = boolToInt $ hasMine board (row,col+1)
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bl = boolToInt $ hasMine board (row+1,col-1)
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b = boolToInt $ hasMine board (row+1,col)
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br = boolToInt $ hasMine board (row+1,col+1)
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in tl + t + tr + l + r + bl + b + br
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boolToInt :: Bool -> Int
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boolToInt x | x = 1
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| otherwise = 0
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-- Functions for turning a board into a string for debug purposes
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printBoard :: Board -> String
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printBoard b = printBoardGrid (mines b)
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -0,0 +1,27 @@
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body {
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font-family: "Helvetica", sans-serif;
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}
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table {
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/*width: 400px;*/
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}
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tr {
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}
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td {
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width: 30px !important;
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height: 30px !important;
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text-align: center;
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color: black;
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border: 1px solid black;
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}
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.red {
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background-color: red;
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}
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.green {
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background-color: lime;
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}
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