Minesweeper/src/Minesweeper.hs

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module Minesweeper where
import System.Random
type Square = (Int, Int)
type Grid = [[Bool]]
data Board = Board { size :: Int
, mines :: Grid
, uncovered :: Grid
, flagged :: Grid
} deriving (Show)
-- Creates a board given a size (width/height), mine ratio and random generator
createBoard :: Int -> Float -> StdGen -> Board
createBoard size mineRatio rng = Board size (seedGrid rng mineRatio (createGrid size)) (createGrid size) (createGrid size)
-- Creates a 2D list of booleans of given size, initialised to False
createGrid :: Int -> Grid
createGrid size = replicate size (replicate size False)
-- Functions relating to seeding a grid with mines
seedGrid :: StdGen -> Float -> Grid -> Grid
seedGrid _ _ [] = []
seedGrid rng p (l:ls) = newL : seedGrid rng2 p ls
where (rng1, rng2) = split rng
(newL, _) = seedList rng1 p l
seedList :: StdGen -> Float -> [Bool] -> ([Bool], StdGen)
seedList rng p (l:ls) = (newBool : seedList2 newRng p ls, newRng)
where (newBool, newRng) = randomlyTrue rng p
seedList2 :: StdGen -> Float -> [Bool] -> [Bool]
seedList2 _ _ [] = []
seedList2 rng p (l:ls) = newBool : seedList2 newRng p ls
where (newBool, newRng) = randomlyTrue rng p
randomlyTrue :: StdGen -> Float -> (Bool, StdGen)
randomlyTrue rng p = (generatedFloat <= p, newRng)
where (generatedFloat, newRng) = randomR (0.0, 1.0) rng
-- Functions for determing status of a square
-- N.B. (r,c) = (row, column)
hasMine :: Board -> Square -> Bool
hasMine b (r,c) | validSquare b (r,c) = (mines b !! r) !! c
| otherwise = False
isUncovered :: Board -> Square -> Bool
isUncovered b (r,c) = (uncovered b !! r) !! c
isFlagged :: Board -> Square -> Bool
isFlagged b (r,c) = (flagged b !! r) !! c
validSquare :: Board -> Square -> Bool
validSquare b (r,c) = r >= 0 && c >= 0 && r < size b && c < size b
squareAscii :: Board -> Square -> String
squareAscii b (r,c) | hasMine b (r,c) = "X"
| otherwise = show $ adjacentBombs b (r,c)
squareColour :: Board -> Square -> String
squareColour b (r,c) | hasMine b (r,c) = "red"
| otherwise = "green"
adjacentBombs :: Board -> Square -> Int
adjacentBombs board (row,col) = let tl = boolToInt $ hasMine board (row-1,col-1)
t = boolToInt $ hasMine board (row-1,col)
tr = boolToInt $ hasMine board (row-1,col+1)
l = boolToInt $ hasMine board (row,col-1)
r = boolToInt $ hasMine board (row,col+1)
bl = boolToInt $ hasMine board (row+1,col-1)
b = boolToInt $ hasMine board (row+1,col)
br = boolToInt $ hasMine board (row+1,col+1)
in tl + t + tr + l + r + bl + b + br
boolToInt :: Bool -> Int
boolToInt x | x = 1
| otherwise = 0
-- Functions for turning a board into a string for debug purposes
printBoard :: Board -> String
printBoard b = printBoardGrid (mines b)
printBoardGrid :: Grid -> String
printBoardGrid [] = ""
printBoardGrid (l:ls) = printBoardLine l ++ "\n" ++ printBoardGrid ls
printBoardLine :: [Bool] -> String
printBoardLine [] = ""
printBoardLine (x:xs) = (if x then " x" else " .") ++ printBoardLine xs