Jack Harley
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6860d44700
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Final touches
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2021-01-31 22:32:05 +00:00 |
Jack Harley
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b7859f8ea7
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Refactoring
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2021-01-31 20:54:08 +00:00 |
Jack Harley
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1ff9279f66
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Significant work
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2021-01-31 20:17:24 +00:00 |
Jack Harley
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6432099c45
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Autoplay
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2021-01-31 19:31:59 +00:00 |
Jack Harley
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31e5ceb0a9
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Mostly report stuff
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2021-01-31 14:57:20 +00:00 |
Jack Harley
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0ba5b018ec
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Yes
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2021-01-30 21:21:27 +00:00 |
Jack Harley
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aa602c2b7f
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stuff
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2021-01-30 16:04:02 +00:00 |
Jack Harley
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935ee6f7a1
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UI
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2021-01-30 14:02:28 +00:00 |
Jack Harley
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f5e8477bc0
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Uncover all squares when bomb hit
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2021-01-30 13:27:49 +00:00 |
Jack Harley
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5576cc46e3
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Flagging
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2021-01-30 13:21:50 +00:00 |
Jack Harley
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05eeaae01a
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Code cleanup
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2021-01-28 23:42:48 +00:00 |
Jack Harley
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a5859ff737
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Interactivity now working
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2021-01-28 23:38:42 +00:00 |
Jack Harley
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0f9545c64a
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Failed attempt at IORef
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2021-01-28 22:59:02 +00:00 |
Jack Harley
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4d80480c65
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Code cleanup and renamings
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2021-01-28 21:39:11 +00:00 |
Jack Harley
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1f9f56f04c
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Now obeys actual minesweeper rules, added colours
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2021-01-28 21:31:29 +00:00 |
Jack Harley
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2f1dc1f658
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Nice implementation but turns out i misunderstood minesweeper, changes up next
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2021-01-28 21:08:17 +00:00 |
Jack Harley
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f684ab77cd
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Fresh RNG on each reload
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2021-01-28 19:49:41 +00:00 |
Jack Harley
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f828182551
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Better implementation of adjacent bombs
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2021-01-28 19:46:46 +00:00 |
Jack Harley
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cda669bcc4
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GUI working, basic mines layout, no interactivity yet
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2021-01-28 19:31:39 +00:00 |
Jack Harley
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413893d7bc
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working nicely now, split func into module
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2021-01-28 14:45:23 +00:00 |
Jack Harley
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65c8035820
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init
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2021-01-28 14:17:59 +00:00 |