Commit Graph

22 Commits

Author SHA1 Message Date
Jack Harley b7859f8ea7 Refactoring 2021-01-31 20:54:08 +00:00
Jack Harley 1ff9279f66 Significant work 2021-01-31 20:17:24 +00:00
Jack Harley 6432099c45 Autoplay 2021-01-31 19:31:59 +00:00
Jack Harley 31e5ceb0a9 Mostly report stuff 2021-01-31 14:57:20 +00:00
Jack Harley 0ba5b018ec Yes 2021-01-30 21:21:27 +00:00
Jack Harley aa602c2b7f stuff 2021-01-30 16:04:02 +00:00
Jack Harley 935ee6f7a1 UI 2021-01-30 14:02:28 +00:00
Jack Harley f5e8477bc0 Uncover all squares when bomb hit 2021-01-30 13:27:49 +00:00
Jack Harley 5576cc46e3 Flagging 2021-01-30 13:21:50 +00:00
Jack Harley 05eeaae01a Code cleanup 2021-01-28 23:42:48 +00:00
Jack Harley a5859ff737 Interactivity now working 2021-01-28 23:38:42 +00:00
Jack Harley 0f9545c64a Failed attempt at IORef 2021-01-28 22:59:02 +00:00
Jack Harley 4d80480c65 Code cleanup and renamings 2021-01-28 21:39:11 +00:00
Jack Harley 1f9f56f04c Now obeys actual minesweeper rules, added colours 2021-01-28 21:31:29 +00:00
Jack Harley 2f1dc1f658 Nice implementation but turns out i misunderstood minesweeper, changes up next 2021-01-28 21:08:17 +00:00
Jack Harley 270ccdb026 README update 2021-01-28 19:51:41 +00:00
Jack Harley f684ab77cd Fresh RNG on each reload 2021-01-28 19:49:41 +00:00
Jack Harley 9d5414f9c2 Redundant CSS 2021-01-28 19:47:34 +00:00
Jack Harley f828182551 Better implementation of adjacent bombs 2021-01-28 19:46:46 +00:00
Jack Harley cda669bcc4 GUI working, basic mines layout, no interactivity yet 2021-01-28 19:31:39 +00:00
Jack Harley 413893d7bc working nicely now, split func into module 2021-01-28 14:45:23 +00:00
Jack Harley 65c8035820 init 2021-01-28 14:17:59 +00:00